View, browse and sort the ever-growing list of XRDC 2019 sessions by topic and format. With XRDC 2019’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Taylor Williams (Executive Producer, Flight School Studio)
Mac Smith (Supervising Sound Editor, Skywalker Sound)
Location: Game & Entertainment Stage
Date: Monday, October 14
Time: 10:00 am - 10:40 am
Vault Recording: Video
Audience Level: All
What if location-based entertainment could provide new insight into the inconceivable realities of past wars? Through installations at the Tribeca Film Festival and in Austin, TX, 'War Remains' transported hundreds of people directly to the front lines of the First World War. Using floor rumblers, wind effects and special haptics, along with a touchable physical set and the narration of Hardcore History's Dan Carlin, 'War Remains' allows people to experience one of the most nightmarish wars in history like never before.
This session shares key lessons learned for designing an LBE during the year-long production of 'War Remains', created by MWM Immersive in collaboration with Dan Carlin, Flight School Studio, and Skywalker Sound. It is a deep dive into how the speakers resolved design, audio, and technical challenges while maintaining a high level of historical accuracy, all within 650 square ft.
Best practices for utilizing handcrafted spaces, VR, sound design, and physical sensations to transport users into a massive and lifelike world. We'll breakdown lessons learned in physical and virtual set design, tools to motivate users to touch, move, and feel through these spaces as well as sound and narrative techniques.
Designers, LBE operators, and producers will find this talk valuable. Creators interested in merging tangible and virtual objects in an installation that motivates users toward deep immersion and interaction will benefit the most. Attendees should have a basic understanding of VR development.