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View, browse and sort the ever-growing list of XRDC 2019 sessions by topic and format. With XRDC 2019’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

VR Demos: Do's and Don'ts for Making a Great First Impression

Melissa Swanepoel  (COO, FarBridge, Inc.)

Patrick Curry  (CEO, FarBridge, Inc.)

Location: Game & Entertainment Stage

Date: Tuesday, October 15

Time: 4:00 pm - 4:40 pm

Topic: Entertainment

Format: Session

Vault Recording: Video

Audience Level: All

VR is still new enough that most people will have their first VR experience at a live event, whether that's a conference, a meetup, a house-party, or at a VR arcade. Hosting and showing VR content at an event is an important skill for everyone in the VR industry, as those in it are all ambassadors for this new medium. A great experience can create an enthusiastic customer, but a single bad experience can scare someone away from ever putting on a headset again.

FarBridge has hosted several multi-day VR arcade events, and given thousands of people their first experience in virtual reality. Melissa Swanepoel and Patrick Curry will share FarBridge's best practices for planning and executing live VR events, space setup, hygiene, managing equipment, staffing, and making your software demo-ready for all audiences.


Attendees will be inspired to host awesome live VR events and demonstrations. Attendees can apply FarBridge's methods to making their VR experiences and events fun, intuitive, and accessible to a wide audience. These lessons apply whether you're hosting your first VR meetup, or planning a multi-day installation.

Intended Audience

This session is for anyone who wants to take their event, arcade, or showcase to the next level. This goes for indie teams on a shoestring budget to large publishers and first-parties. Everyone needs to give positive impressions of individual games as well as virtual reality as a medium.