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Omer Shapira (Sr. VR Engineer, NVIDIA)
Location: Innovation Stage
Date: Monday, October 14
Time: 3:00pm - 3:40pm
Vault Recording: Video
Audience Level: Intermediate
The screen you're reading this text on is the only part of your personal space that won't be populated by robots in the next two decades. Who gets to design their behavior? What will tools for designing robot behavior look like? There is a growing trend in Human-Robot Interaction to design and test in VR - not just the robot behavior, but the looks and mechanics.
This talk covers lessons learned in 3 years of developing Human-Robot Collaboration using virtual reality. It walks through VR experiments in teaching a robot motor skills and game rules, as well as using VR and simulation environments as a safe debugger for high-risk scenarios.
Learning from experiments conducted at NVIDIA in the past 3 years, attendees will learn the basics of Human-In-The-Loop AI debugging using VR, including: How to design an experiment, how to map robot limbs to our own dexterity, and how to expose "what the robot is thinking" to a user.
This talk is interesting for XR Designers interested in Robotics, and Roboticists interested in XR Design.
This talk assumes basic knowledge in simulation technology and machine learning.