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XRDC 2018 Session Scheduler

View, browse and sort the ever-growing list of XRDC 2018 sessions by pass type, track, and format. With XRDC 2018’s Session Scheduler, you can build your schedule in advance and access it during the show via export or with the XRDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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'Sprint Vector': Evolving VR for the Esports Scene

Andrew Abedian (Senior Game Designer, Survios, Inc.)

Location: California West, Second Floor, Tower Building

Date: Monday, October 29

Time: 3:45pm - 4:15pm

Pass Type: XRDC Pass - Get your pass now!

Track: Games & Entertainment

Format: Session

Vault Recording: Video

Audience Level: All

Can VR developers benefit from the competitive esports scene? As location-based entertainment continues to rapidly expand, VR esports open the door to exciting new opportunities across brands and businesses. In this talk, Andrew Abedian, Lead Designer at Survios, reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR esports. Through partnerships with Intel, Alienware, Oculus, and ESL, 'Sprint Vector' has become a compelling competitive title for global tournaments, at local arcades, and online competitions.


Attendees will learn the specific steps Survios undertook to transform their original 'Sprint Vector' concept into a successful VR esports title, from creating competitive gameplay mechanics to overcoming technological hurdles to encouraging community-driven events.

Intended Audience

This talk is aimed at both VR developers of all levels and traditional game developers who want to learn more about VR development. It's preferred to have some basic game development experience to understand terminology. Supporting visuals will be provided.