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Andrew Abedian (Senior Game Designer, Survios, Inc.)
Location: California West, Second Floor, Tower Building
Date: Monday, October 29
Time: 3:45pm - 4:15pm
Pass Type: XRDC Pass - Get your pass now!
Track: Games & Entertainment
Vault Recording: Video
Audience Level: All
Can VR developers benefit from the competitive esports scene? As location-based entertainment continues to rapidly expand, VR esports open the door to exciting new opportunities across brands and businesses. In this talk, Andrew Abedian, Lead Designer at Survios, reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR esports. Through partnerships with Intel, Alienware, Oculus, and ESL, 'Sprint Vector' has become a compelling competitive title for global tournaments, at local arcades, and online competitions.
Attendees will learn the specific steps Survios undertook to transform their original 'Sprint Vector' concept into a successful VR esports title, from creating competitive gameplay mechanics to overcoming technological hurdles to encouraging community-driven events.
This talk is aimed at both VR developers of all levels and traditional game developers who want to learn more about VR development. It's preferred to have some basic game development experience to understand terminology. Supporting visuals will be provided.