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Jim Toepel (Design Director, Independent)
Pass Type: XRDC Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
Jim Toepel, former Rocket Scientist and current Game Designer will show you how the failure-mitigation techniques of the aerospace industry can be applied to individual AR products and the industry as a whole. This session will introduce the concept of Failure Modes and Effects Analysis in the context of Manned Spaceflight. From those learnings, Jim will apply them to the broad challenges facing AR platforms and products as well as provide examples on how FMEA guided the design process of 'Mindshow' and his other early AR design efforts with Kinect.
Attendees will leave the session with a new tool to frame and tackle design problems, Failure Modes and Effects Analysis. Using this tool they will be able to pre-identify areas where their products may fail before going through the expense of building and testing them.
This talk is for product designers who want to make sure that AR is accepted by society with open and welcoming arms.