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Vice (Co-Founder and CTO, Packet39, Inc.)
Vault Recording: TBD
Audience Level: All
Undergoing an MRI is a frightening experience for children. The process demands that the patient remains still, in spite of the loud noise and confined space. Many patients require sedation, which carries its own inherent risks and high cost. The Packet39 team developed a VR MRI simulator for kids, to reduce anxiety and the need for sedation. It combines elements from game design, immersive technologies and biofeedback to help patients train before the scan, and remain calm and still during, improving image quality and shortening the scan duration.
In this session, panelists will discuss VR for healthcare in general and pediatrics specifically, and discuss the hurdles, successes, and failures the Packet39 team faced while bringing their VR MRI Simulator to market.
After this panel, attendees will understand how to design VR applications for healthcare, as well as what are the benefits and pitfalls. They will know how to generate immersion and what impact can VR have on patients' well-being.
This panel is intended for healthcare practitioners, physicals, nurses, and technicians who are interested in improving patient well-being, reducing anxiety and improving the quality of MRI scans.