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XRDC 2018 Session Scheduler

View, browse and sort the ever-growing list of XRDC 2018 sessions by pass type, track, and format. With XRDC 2018’s Session Scheduler, you can build your schedule in advance and access it during the show via export or with the XRDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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Making the Invisible, Visible: Immersive VR and Fostering Environmental Awareness in the Global Oil Industry

Erik Horn (Chief Creative Officer, Fair Worlds)

Isabel Mogstatd (Project Manager, EDF+Business, EDF)

Location: Elizabethan B, Second Floor, Tower Building

Date: Monday, October 29

Time: 10:00am - 11:00am

Pass Type: XRDC Pass - Get your pass now!

Track: Innovation

Format: Session

Vault Recording: Video

Audience Level: All

Methane emissions are invisible and odorless, a difficult problem to both communicate and solve, yet it accounts for a quarter of the warming we're experiencing today. Enter the Environmental Defense Fund's virtual "Methane CH4llenge." Informed by peer-reviewed science, and developed in collaboration with oil and gas experts, Fair Worlds, an immersive XR agency, and the EDF created an experience that takes users into a digitally-simulated wellsite to show the ease and efficiency of controlling key sources of methane emissions.

In this session, Isabel Mogstad (EDF) and Erik Horn (Fair Worlds) will talk through the 6 month process that brought this VR experience to life, how it was viewed by a US Senator, and how one of the largest publicly traded oil and gas companies is exploring the integration of the experience into their VR lab.


Attendees will learn about the pitfalls and solutions the EDF and Fair Worlds encountered while designing an interactive VR solution for a non-technical and inherently wary audience of an environmental message. You will learn how they made a VR experience as fun and simple as possible with the least amount of "tutorials". The team looked at a lot of children's iPad apps for design choices and found some tricks that make their design "fail safe" across age gaps and language barriers.

Intended Audience

Intended for a general audience as the speakers will share lessons learned from storytelling and design, the business case for a non-profit to be at a show like the World Oil & Gas Conference, and some technical findings their Unity developers uncovered along the way. Some experience in VR will be helpful, but not necessary. Training and education crosses every industry so these gamification techniques could be applied to other issues. The speakers will also share their thoughts on how to effectively use simple full body tracked VR.