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Laura Dodds (Head of Art, Dream Reality Interactive)
Pass Type: XRDC Pass - Get your pass now!
Track: Games & Entertainment
Vault Recording: TBD
This session takes developers through how Dream Reality Interactive combined several leading edge technologies to create 'Hold The World', an interactive VR experience with Sir David Attenborough. This includes world class volumetric capture of Attenborough from Microsoft, photogrammetry environments from Alter Equals and highly detailed scanned objects from The Natural History Museum and The Mill. We will reveal the challenges faced by the art team along the way including lighting, interactivity and getting the balance right between a game ready asset and a scientifically approved model. This talk will be a high level look at how to use assets from different sources and combine them using pragmatic methods into a coherent VR experience. This includes working with fantastic specimens captured using a variety of scan types including LIDAR and CT, adapting for both mobile and tethered VR platforms, and developing pipelines to create a final, stunning visual result.
Attendees will come away with a clear overview of how many partners from across different disciplines worked together to develop an unforgettable VR experience. There will be key learnings for any developer from any discipline in terms of what look out for and what to avoid on a project such as this. For those interested in more detail there will also be concrete tips and tricks that can be put into practice when working with volumetric video capture, photogrammetry and scanned objects.