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View, browse and sort the ever-growing list of XRDC 2019 sessions by topic and format. With XRDC 2019’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Drawing Code: Sketching VR Mechanics Live

Steve Bowler (President, CloudGate Studio)

Location: Innovation Stage

Date: Monday, October 14

Time: 10:00am - 10:40am

Topic: Entertainment

Format: Session

Vault Recording: Video

Audience Level: All

Imagine if it were possible to draw what you wanted, and it would come to life in virtual reality. What if you didn't need to know any code? What if you could just start visually sketching what you wanted to see and it would become real? In this talk, Steve Bowler (President, CloudGate Studio), will show you how he works in UE4 Blueprints, live, on stage. Taking audience suggestions, he will "sketch" a new working VR mechanic. Part Iron Chef Challenge, part Magic of Oil Painting, and part fall-down pratfall comedy, this session should inspire the audience to start making games on their own.


Attendees will take away from this live performance the inspiration that anyone can start making games in Unreal 4 using Blueprints, regardless of experience level.

Intended Audience

Anyone from aspiring developers to grizzled veterans, any and all folks who work in development will be able to take the lessons from this jam session and start "sketching" their own projects. Prior knowledge of game engines and workflows is helpful but not necessarily a prerequisite.