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Pass Type: XRDC Pass - Get your pass now!
Track: Enterprise Training & Education
Vault Recording: TBD
Audience Level: All
Researchers from foundry10 share findings from applied studies conducted with over 3,000 adolescents using VR in educational settings. Drawing from direct, observational and interview data as well as anecdotal stories, findings are shared that apply to developers, educators and researchers. Focusing on how users are processing information, especially content designed for learning, this talk centers on how cognitive load, proximity, audio, student trust in developers and perspective impact student experiences with VR.
Using information gathered from studies, focus groups and applied educational settings across the U.S., and framed through the concept of cognitive load, attendees will consider the design elements and user interactions of VR that make them a good tool for learning, how they can be detrimental if misused, and when they can detract from the overall experience.
Developers, educators and researchers of all levels would benefit from this session, as it is a great opportunity to understand the cognitive impacts content may have in creation, classroom use and research. No prerequisite knowledge is necessary.