XRDC 2018 Session Scheduler

View, browse and sort the ever-growing list of XRDC 2018 sessions by pass type, track, and format. With XRDC 2018’s Session Scheduler, you can build your schedule in advance and access it during the show via export or with the XRDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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Designing Content for VR Arcades: Lessons Learned

Vivian Tan (Co-founder and CEO, Beast, Inc.)

Katie Hughes (VR Product Designer, Beast, Inc.)

Location: California East, Second Floor, Tower Building

Date: Monday, October 29

Time: 11:30am - 12:30pm

Pass Type: XRDC Pass - Get your pass now!

Track: Games & Entertainment

Format: Session

Vault Recording: Video

Audience Level: Intermediate

As location-based virtual reality centers increase their global footprint, VR developers and VR arcade owners alike are navigating uncharted waters in an emergent entertainment industry. Join the developers of 'Beast Pets' as they share lessons learned from creating and distributing VR content to more than 100 arcades around the world. Vivian and Katie will cover the business, technical, and design challenges unique to VR arcade experiences and the solutions they developed over many iterations. Attendees will learn the end-to-end pipeline of doing business with and optimizing content for VR arcades.

Takeaway

Attendees will learn the business and design strategies for creating a successful arcade product. Valuable takeaways include a holistic understanding of the LBE business model and ways to optimize content for arcades, plus actionable learnings and development recommendations that they can implement with their own teams.

Intended Audience

This talk is intended for startups and studios creating content for VR arcades and LBEs. Companies new to working with arcades and small teams with limited time and budget will benefit the most. Attendees should have foundational knowledge of VR development (especially PC-based VR) to understand the session content.