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View, browse and sort the ever-growing list of XRDC 2019 sessions by topic and format. With XRDC 2019’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Designing Compelling AI Character Interactions in VR Using Body Language

Vivian Tan  (Co-Founder & CEO, Beast, Inc.)

Location: Game & Entertainment Stage

Date: Monday, October 14

Time: 3:00 pm - 3:40 pm

Topic: Games

Format: Session

Vault Recording: Video

Audience Level: All

Artificial intelligence can infuse personality and agency into virtual characters and introduce more organic, emergent behaviors into VR games and experiences. In this session, Beast, Inc. CEO Vivian Tan will share the lessons learned from over 3 years of designing and training AI dragons using VR sandboxes and simulations. This talk will cover how tools and techniques that are accessible to VR developers, including hand gestures, eye contact, and other forms of spatial interaction, can be used to create compelling AI characters. Key takeaways include developing a scalable character framework appropriate for different genres, as well as tips and tricks that will enhance the player's perception of believable AI characters.


Attendees will learn the fundamentals of creating compelling AI characters in VR using body language and spatial interactions. Valuable takeaways include a holistic understanding of creating a scalable AI character framework. Attendees will walk away with actionable learnings and development recommendations that they can implement with their own teams.

Intended Audience

This session aims to make the creation of compelling AI characters accessible by focusing on tools and technologies already available to VR developers. Developers new to designing spatial interactions with AI characters will benefit the most. Attendees should have foundational knowledge of VR development (especially room-scale VR and 6DoF controllers).