XRDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of XRDC 2019 sessions by topic and format. With XRDC 2019’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Designing and Operating a Free-Roam LBVR Experience: Lessons Learned

Martin Tichota (Co-Founder & CTO, DIVR)

Jakub Kucera (Co-Founder & Creative Director, DIVR)

Location: Game & Entertainment Stage

Date: Monday, October 14

Time: 2:00pm - 2:40pm

Topic: Entertainment

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Free-roam location-based VR is at the pinnacle of current virtual reality applications. It is a fascinating, yet still largely uncharted territory. Join the creators of 'Golem' and 'Arachnoid VR', as they take you on a journey from building to operating one of the largest free-roam LBVR venues in Europe. Jakub and Martin will present the unique design and technical challenges together with their solutions and lessons learned from the first year of operation. Special attention will be given to the economic aspects, giving the attendees a clear idea of an engaging and profitable LBVR business.

Takeaway

Attendees will learn how game design in LBVR works, how it differs from classic game design, and what impact it has on performance and revenue. The talk also contains valuable takeaways from the operation of a VR arena in the center of Prague and everything associated with it.

Intended Audience

The talk is intended for startups and studios creating content for VR and LBVR. Companies which intend to focus on VR will also benefit from the speakers' lessons-learned. Attendees should have foundational knowledge of game development to understand the session content.