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Tony Aube (Staff Designer, Osmo)
Pass Type: XRDC Pass - Get your pass now!
Track: Games & Entertainment
Vault Recording: TBD
Audience Level: All
This presentation is about the creative process at Osmo, a mixed-reality educational video game platform for kids.
In this talk Staff Designer, Tony Aube, will present some of Osmo's early game prototypes and explain why they failed. He will cover key early design decisions that made Osmo successful in retrospect. Finally, Tony will show some of Osmo's biggest blunders and how not to make them. Attendees can apply the lessons from this talk to any type of AR and VR project.
Attendees will hear about the key design lessons and insights the Osmo team has learned over the past four years of designing successful mixed-reality games.
Attendees with all levels of experience who are interested in designing augmented and mixed-reality games. It's also great for people interested in children and educational games, and people looking to start their own game company. No prerequisite knowledge is necessary.