XRDC 2018 Session Scheduler

View, browse and sort the ever-growing list of XRDC 2018 sessions by pass type, track, and format. With XRDC 2018’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Design Beyond the Screen: Mixed Reality at Osmo

Tony Aube (Staff Designer, Osmo)

Pass Type: XRDC Pass - Get your pass now!

Track: Games & Entertainment

Format: Session

Vault Recording: TBD

Audience Level: All

This presentation is about the creative process at Osmo, a mixed-reality educational video game platform for kids.

In this talk Staff Designer, Tony Aube, will present some of Osmo's early game prototypes and explain why they failed. He will cover key early design decisions that made Osmo successful in retrospect. Finally, Tony will show some of Osmo's biggest blunders and how not to make them. Attendees can apply the lessons from this talk to any type of AR and VR project.


Attendees will hear about the key design lessons and insights the Osmo team has learned over the past four years of designing successful mixed-reality games.

Intended Audience

Attendees with all levels of experience who are interested in designing augmented and mixed-reality games. It's also great for people interested in children and educational games, and people looking to start their own game company. No prerequisite knowledge is necessary.