XRDC 2018 Session Scheduler

View, browse and sort the ever-growing list of XRDC 2018 sessions by pass type, track, and format. With XRDC 2018’s Session Scheduler, you can build your schedule in advance and access it during the show. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Cracking the Mobile AR Code: A Cross Platform Case Study

Iman Mostafavi (Staff Product Manager, 8th Wall)

Pass Type: XRDC Pass - Get your pass now!

Track: Games & Entertainment

Format: Session

Vault Recording: TBD

Audience Level: All

Limbic co-founder turned Product Manager at 8th Wall describes lessons learned both from the developer and platform perspective when bringing an Augmented Reality game to market on multiple mobile platforms. This session provides a case study of how 'Zombie Gunship Revenant AR', one of the first ARKit enabled games and one of the most downloaded augmented reality apps to date on the Apple App Store, overcame a slow start on Android due to the limited number of ARCore enabled devices available at launch.


Attendees will learn how to maximize their AR apps' adoption rates across multiple platforms (iOS and Android) while minimizing their maintenance efforts. Learn from a real world example with never before revealed insights from a chart topping mobile AR game, 'Zombie Gunship Revenant AR'.

Intended Audience

Any mobile AR app developer will glean valuable insights from this talk, especially those who want to maximize their reach by developing their apps for multiple platforms. No prerequisite knowledge required.