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Iman Mostafavi (Staff Product Manager, 8th Wall)
Location: California West, Second Floor, Tower Building
Date: Monday, October 29
Time: 2:45pm - 3:15pm
Pass Type: XRDC Pass - Get your pass now!
Track: Games & Entertainment
Vault Recording: Video
Audience Level: All
Limbic co-founder turned Product Manager at 8th Wall describes lessons learned both from the developer and platform perspective when bringing an Augmented Reality game to market on multiple mobile platforms. This session provides a case study of how 'Zombie Gunship Revenant AR', one of the first ARKit enabled games and one of the most downloaded augmented reality apps to date on the Apple App Store, overcame a slow start on Android due to the limited number of ARCore enabled devices available at launch.
Attendees will learn how to maximize their AR apps' adoption rates across multiple platforms (iOS and Android) while minimizing their maintenance efforts. Learn from a real world example with never before revealed insights from a chart topping mobile AR game, 'Zombie Gunship Revenant AR'.
Any mobile AR app developer will glean valuable insights from this talk, especially those who want to maximize their reach by developing their apps for multiple platforms. No prerequisite knowledge required.