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Patrick Lipo (Lead Designer, Hidden Path Entertainment)
Pass Type: XRDC Pass - Get your pass now!
Track: Games & Entertainment
Vault Recording: TBD
Audience Level: Intermediate
The task sounded simple: make a real-time strategy game that embraced the medium of VR and took maximum advantage of the Oculus Touch controllers. Hidden Path Entertainment challenged the standards of the genre and investigated alternatives that could provide them with the best product. The result was a method of play that felt both familiar and fresh, combining the tactile and the precise. Join this session for a walk through of the design process behind several game interactions in 'Brass Tactics', and witness prototypes both terrible and triumphant.
Attendees will learn about some of the challenges of hand-tracking interactions, as well as an assortment of possible methods for tackling them.
This talk targets designers and developers who are fairly new to VR, as well as those with some experience who wish to compare their experiences with peers. Previous use of Rift or Vive will help comprehension. Developers for platforms with hand-tracked controllers will benefit the most.