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Eric Spalding (Lead Technical Integrator, Boeing)
Pass Type: XRDC Pass - Get your pass now!
Track: Enterprise Training & Education
Vault Recording: TBD
Audience Level: All
AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware. However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics. This presentation provides an overview of various challenges facing AR/VR adoption in the training space and challenges attendees to develop solutions that could increase the overall AR/VR market.
Attendees are made aware of challenges preventing wider adoption of AR/VR technologies in the training space. These are practical issues that are potentially solvable in the near term with current or next generation hardware. Ideas are provided for possible experiments and implementation paths.
This presentation is geared toward AR and VR developers and researchers with an interest beyond entertainment applications. Familiarity with the current generation of commercially available devices is required.