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Jada Williams (Lead UX Designer, Mixed Reality, Microsoft)
Pass Type: XRDC Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Do you stay consistent for design or for the platform? In this session, Microsoft Mixed Reality studio Lead UX Designer, Jada Williams, will cover these questions and compare how web and mobile have solved these problems with responsive/adaptive design. She will also cover how the Microsoft team thought about adaptive design in MR while designing for Microsoft Layout, a mixed reality app that allows space planners to see their ideas in context. Topics discussed in this session include UI consistency, menu patterns and input choices.
Attendees learn how to approach adaptive design on multiple XR platforms, specifically Hololens and VR. The most valuable takeaways for XR creators are specific lessons on how to solve for UI consistency, menu patterns and input choices when designing for an adaptive XR experience.
The main themes are approachable by all audiences, however the main target audience for this session is someone intermediate to advanced in a design/UX career in XR. The goal will be to deep-dive into some specific design thinking, so previous knowledge of designing in the XR field is beneficial.