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Location: Healthcare & Enterprise Stage
Date: Tuesday, October 15
Time: 2:00pm - 2:40pm
Vault Recording: Video
Audience Level: All
Designing new pharmaceutical drugs is an incredibly complicated task costing private companies and research institutions millions. To tackle the health challenges of tomorrow, healthcare industry needs new tools that enable researchers to rapidly design new candidates without the cost of physical experiments.
In this talk, Mike O'Connor and David Glowacki from University of Bristol present Narupa, a virtual reality drug design tool. The open source software combines high-performance computing with rigorous physics simulations to allow researchers to visualize and interact with the nanoscopic world, and enable them to intuitively reason about complex molecular structures and design new drugs at the nanoscale.
O'Connor and Glowacki present some of the unique challenges of working with virtual reality for pharmaceutical and nanoscale design, ranging from cloud computing and machine learning to the design of new data gloves, and the aesthetics and sonification of an invisible microscopic world.
Nanotech and pharma research involves studying domains which cannot be perceived with human senses. As such, XR technologies, combined with cloud computing and open source standards, have transformative potential at the cutting edge of nanotech and pharma. Increasing the impact of XR in nanotech and pharma will require close contact between XR software/hardware engineers, and nanotech researchers.
The presentation will be accessible to all and aims to showcase a novel application of XR technologies. The presentation will be of particular interest to those a background in pharmaceuticals, or with an interest in simulations, machine learning or high-performance computing